The final output of my scene will be a video. There’s one part of the video that will zoom down to a location close to the ground, however that part of the terrain takes too long to load, about a second or so. I’m looking for potential solutions.
- I see that downloading parts of Google’s 3d tiles aren’t allowed.
- If there was a way to have it track an additional camera besides the active one, that might work. I don’t know if this is possible
- Also, if there was a way to have it load up to the needed lod level each frame in disregard for the effect on frame rate, that would work as well, since it’s a video. I know there’s a “forbid holes” setting, but that’s not the same.
- I’m going to experiment with adding a freeze frame that I can cut out in post that might give the tiles time to load. The tricky part with that is that I’ll have to pause various other parts of the simulation at the same time, and I’m not sure how that’s going to work with complex camera movements.
- The only other thing I can think of is to use other means to generate that part of the terrain, but that will not look as good and kind of negates the whole reason for using the photo-realistic tiles.
Any other ideas?