Hi everyone, we’ve fixed the bug causing the crash when Hardware Ray Tracing is enabled. If you want to try it out, you can grab the latest build from this pull request:
CesiumGS:main
← CesiumGS:ue55
opened 06:05AM - 06 Nov 24 UTC
Depends on CesiumGS/cesium-native#977.
~Right now, this most likely won't wor… k in any _other_ UE version. But it does work (at least on Windows) in the UE 5.5 Preview that is currently available from the Epic Launcher.~ It works in all versions now.
Instructions for installing a build from a pull request can be found here:
# Using Pre-Release Packages
Cesium for Unreal has a continous integration (CI) system that automatically builds an installable version of the plugin for every commit in every branch. You can download and install these yourself to try out new features before they're released.
_Before you begin, **back up your project**. Cesium for Unreal can not guarantee that levels saved with a pre-release version will be loadable in other versions of the plugin._
* [Download a pre-release version from a Pull Request](#download-a-pre-release-version-from-a-pull-request)
* [Download a pre-release version from a Branch or Commit](#download-a-pre-release-version-from-a-branch-or-commit)
## Download a pre-release version from a Pull Request
To download a pre-release version built from a pull request, click the "Checks" tab at the top of the pull request:
<img width="601" alt="image" src="https://github.com/CesiumGS/cesium-unreal/assets/130494071/ff3bd8fd-3990-4f4c-93b2-7127fee1633b">
Then click the "Cesium for Unreal on: push" link:
<img width="320" alt="image" src="https://github.com/CesiumGS/cesium-unreal/assets/130494071/a75fa7bf-bb2b-4fa7-ada7-7d1a894817be">
And scroll down to the Artifacts section:
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