After upgrading from b27 to b30, both IE11 and Chrome now stop rendering after only a couple frame animations. When putting breakpoints on the Request Animation Frame (requestAnimationFrame) and AnimationFrameFired (the render() function in CesiumWidget) events, I see the two working correctly for two, sometimes three frames, and my scene appears to have loaded correctly. However, after the second or third frame request, the render() function never gets invoked again. I don’t see any errors in the debugger or the console, and there’s no stack trace to follow. In IE11, I can still interact with the scene and change the time via the time bar, but nothing happens when I press play. In Chrome, the scene is frozen and won’t accept mouse inputs, and sometimes Chrome itself freezes up completely. Anybody have any ideas on how to further debug this? Or did something change with CesiumWidget from b27 to b30?
I added a targetFrameRate to my CesiumViewer call but it didn’t seem to have any effect. I’ve also reduced my page to just a simple CesiumWidget invocation and the problem persists.