I was wondering what is the pros/cons of each loading 3d tileset converted from glTF or loading glTF directly e.g. using Model.fromglTF().
Model instance seems to have more flexible on material operation but I’m not sure.
I was wondering what is the pros/cons of each loading 3d tileset converted from glTF or loading glTF directly e.g. using Model.fromglTF().
Model instance seems to have more flexible on material operation but I’m not sure.
That’s an interesting question, and I think the answer will depend on what type of data we’re talking about. Typically, anything dynamic with time and space would remain a model whereas anything statically geolocated would be 3D Tiles. Would you mind elaborating on what type of data you are working with?
Thank you @sanjeetsuhag
That’s really good to know.
I mainly work with a geolocated 3D CAD model that created from CAD software.
The format is called j-Landxml which is 3D data format and I convert it to a OBJ model.
This OBJ model just consists of vertices and faces.