Hi ,
Is there any source code / tutorial in cesium on protective texture mapping as done in opengl.
How do I calculate the perspective matrix at selected location in world space.
Thanks
Hi ,
Is there any source code / tutorial in cesium on protective texture mapping as done in opengl.
How do I calculate the perspective matrix at selected location in world space.
Thanks
Hi Amit,
Could we have more details on what you need to do?
Best,
Hi Rachel,
Is there any source code / tutorial in cesium on protective texture mapping as done in opengl.
I would like to place a opengl object or entity at a latitude , longitude and project an image on 3 d terrain . All areas visible from the location can be colored with an color , image .
Hi there,
Unfortunately, we don’t have direct support for projective texture mapping, but it’s similar to shadow mapping. See an explanation on that here: http://cesiumjs.org/presentations/ShadowsAndCesiumImplementation.pdf