Render Gaussian Splat With Texture

During Gaussian splat spz rendering, I’d like to replace vertex rendering with texture rendering. Could someone provide me with a glTF JSON example?

Hi @coolhitmanleon ,

Thanks for your note and for being a part of the Cesium community.

Gaussian Splats are a new feature just rolling out in Cesium, you can see the recent PR to add initial support Gaussian Splat SPZ Support by keyboardspecialist · Pull Request #12582 · CesiumGS/cesium · GitHub and the (draft) glTF extension KHR_gaussian_splatting and KHR_spz_gaussian_splats_compression by weegeekps · Pull Request #2490 · KhronosGroup/glTF · GitHub.

We also have a sandcastle example published Cesium Sandcastle and another schedule to roll out in our Aug 1 1.132 release 3D Gaussian splatting Sandcastle updates by weegeekps · Pull Request #12787 · CesiumGS/cesium · GitHub.

Could you explain what you are looking for in terms of texture rendering versus vertex rendering to help me better understand what you are looking for? (feel free to add a link too if it helps).

Thanks and I hope we can answer your question soon.
Best,
Luke