render the pointcloud in real time

how to render the pointcloud by cesium in real time ,
    as shown in https://cesiumjs.org/demos/LSDSLAM/ ?

Hi there,

The basic workflow is convert your point cloud to 3D Tiles, then add the tileset to the scene.

If you have more questions about what you can do with point clouds, I suggest reaching out to Tim at tim@cesium.com.

Thanks!

Gabby

Hi,
I can convent the points cloud to 3D titles, and add the tileset to the scene,
as shown in https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/?src=3D%20Tiles%20Point%20Cloud.html&label=3D%20Tiles ,
but I do not know how to render the point cloud in real time,
  as shown in https://cesiumjs.org/demos/LSDSLAM/ ?

Hi,

We have a pull request open for time-dynamic point cloud streaming. That may be along the lines of what you’re looking to do. Either way, I suggest contacting Tim for more information.

Thanks!

Gabby

在 2018年7月3日星期二 UTC+8上午1:46:54,Gabby Getz写道:

Hi,

We have a pull request open for time-dynamic point cloud streaming. That may be along the lines of what you're looking to do. Either way, I suggest contacting Tim for more information.

Thanks!
Gabby

On Friday, June 29, 2018 at 3:04:28 AM UTC-4, oca.zh...@gmail.com wrote:Hi,

I can convent the points cloud to 3D titles, and add the tileset to the scene,

as shown in https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/?src=3D%20Tiles%20Point%20Cloud.html&label=3D%20Tiles ,

but I do not know how to render the point cloud in real time,

as shown in https://cesiumjs.org/demos/LSDSLAM/ ?

Hi,
does the branch time-dynamic point cloud streaming work? I download and run it, but
some bugs appereard because some js file not found.

It’s been merged into master. Can you try building and running master? If you’re still running into the issue, what .js files are missing?

thank you, now it can run well.