I try this code. but does not face camera.
How can I get it to work properly?
See this thread for an example of how to construct a plane-shaped Entity.
thank you for your reply.
The reason for using a Primitive is so that the Scale can be edited separately in X, Y and Z. This is because although Entity has Scale, it is impossible or difficult to set X, Y, Z separately.
There is also readyEvent in Primitive (Model), but there is no equivalent in Entity.