Rotate world with sequencer

I’d like to create an animation that has a camera at ground height that then rises into space looking down at the planet and then have the planet rotate (not continuously just slightly) I want to do all this with the level sequencer, at least as much as possible.

I’m having trouble rotating the world (despite having the keyframe option the origin lat / long doesn’t work, having something work like that would be perfect) rotating with the transform doesn’t work as the origin is not in the centre.

I’ve had a go with the fly to location blueprint but its not what im looking for and seemingly cant be triggered with the sequencer.

Any ideas?
Thanks v much

Hi, dazza_bear,

You can use the “Take Recorder” plugin that comes with Unreal Engine. Set the source to DynamicPawn, run UE, and let the Take Recorder start recording. Then, let the DynamicPawn to move as your desire such as rotating around the earth. Stop running and recording, and you will get the Sequencer . Later you can process the Sequencer using “Movie Render Queue” to output the video. The video can be imported back into UE and played when needed.

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