I’d like to create an animation that has a camera at ground height that then rises into space looking down at the planet and then have the planet rotate (not continuously just slightly) I want to do all this with the level sequencer, at least as much as possible.
I’m having trouble rotating the world (despite having the keyframe option the origin lat / long doesn’t work, having something work like that would be perfect) rotating with the transform doesn’t work as the origin is not in the centre.
I’ve had a go with the fly to location blueprint but its not what im looking for and seemingly cant be triggered with the sequencer.
Any ideas?
Thanks v much

