The slope and the aspect shaders don’t work correctly then the tiles zoom is bigger than 12.
Checking the values in the shader it seems that the
materialInput.slope value is always the max value (π/2)
A further investigation going through the code shows that the slope value is fixed to π/2 when the TerrainEncoding set the quantization is set to
To be sure that the error wasn’t caused by the terrain tiles I’ve moved the check value that move the
quantization value from NONE to BITS12
var SHIFT_LEFT_12 = Math.pow(2.0, 12.0);
to something like
var SHIFT_LEFT_12 = Math.pow(2.0, 4.0);
This change make everything works correctly.
Then the issue is in the management of the quantized tiles. Maybe this is written somewhere in the documentation and it works as expected but I haven’t found any reference about it.
The issue is in the 1.60 version with every browser I’ve tested.