[Solved] iOS apps distributed to the App store crash

I resolved this issue by forcing FMallocAnsi usage on iOS platform.

if (Target.Platform == UnrealTargetPlatform.IOS)
{
    GlobalDefinitions.Add("FORCE_ANSI_ALLOCATOR=1");
}

https://alyamkin.artstation.com/blog/9VEQ/ue4-ios-and-pointer-being-freed-was-not-allocated

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