I’m not quite sure what started this issue occurring (I’ve been successfully using the same code for a while now) - but now, when I start my app and when I interact with Cesium actors at runtime, I get several hundred of these messages in the log:
LogCesium: Error: [2023-12-17 16:50:44.259] [error] [SqliteCache.cpp:441] database is locked
Note that my app still appears to function correctly (running as PIE). However, I’m concerned that this will cause a crash when packaged for release.
I found this (very old, closed) issue on github: In Shipping builds, Cesium for Unreal ends up using UE's SQLite, causing crashes · Issue #245 · CesiumGS/cesium-unreal · GitHub
One solution, if I’m reading things right, is to disable the SQLite plugin. But I’m also using the USD plugin - and it relies on this plugin.
I’m using Unreal Engine for version 5.2.1 built from source code - which is also building the Cesium plugin from source. I need to build from source so as to be able to use the USD plugin at run time.
I know this isn’t a very helpful bug report. I’ll dig in deeper to see if I can find the cause - but checking out all the latest code and rebuilding from scratch is gonna take a while…
However, does anyone have any ideas? @Kevin_Ring - you were a key actor on that issue thread. Do you have any ideas?
Many thanks.