Hi there. Disclaimer: I’m very new to both Unity and Cesium (this is my very first project!). I’ve put together a basic driving simulator that allows the player to control a car on top of Cesium world terrain and has Google Photorealistic 3D Tiles loaded on top. This all works fine on macOS, but for a WebGL build, only the car loads and none of the map information renders. The issue persists for a local host as well as on GitHub. I’ve attached screenshots of both how it looks on the browser and how it renders on Unity.
I’ve tried messing with a bunch of settings, including the compression and Cesium token permissions. I have Run In Background
enabled.
Any advice would be much appreciated!