Recently we transferred our project to the latest version of Cesium plugin on UE v.5.2. However, we observed a strange issue with loading the textures on terrain (see image attached). The mesh of the terrain loads pretty fast, however, the textures (from Bing Maps) didn’t load or load in some areas with low res.
We did a test with a previous version 5.0.3 with exactly the same project and everything works Ok in terms of loading textures.
Could you please help with this issue?
not sure about the root of this issue, because previously this problem disappeared by itself a bit later. I thought it might be, as you mentioned, the problem with Bing Maps outage. However, I’ve got this issue again. Btw, in Unreal Engine Project everything works fine (see image attached), but in the build the tiles of Cesium are loading very slow, and Bing Maps don’t appear (see image attached).
Hi @janine ,
I’m using Unreal Engine 5.2.1 with the latest version of Cesium plugin.
Also, I’m using some scene elements with PCG from the Epic’s example Electric Dreams Environment and I’m thinking about is it might be a potential issue for Cesium?
No, I don’t see any specific errors in the log. I think the problem is that PCG converts all materials inside of the project to the different format: Substrate Legacy Conversion (see the image attached). I think this type of material causes the issue with materials in Cesium Ion.