I have a question to ask: When using Cesium for Unreal to create a persistent level and then multiple sub-levels, the sub-levels execute Event Begin Player first and then Event End Player when the program runs. However, when switching the persistent level again with OpenLevel, the sub-levels only execute Event Begin Player but not Event End Player. What causes this issue and how to fix it?
My objective is to resolve the issue in which the Event Begin Player is triggered alone without the corresponding execution of Event End Player subsequent to the invocation of the OpenLevel function.