1. A concise explanation of the problem you’re experiencing.
The texture in gltf 2.0 model looks different when camera is far away. The wood texture is distorted in the far view.
Thanks
Chris
Hi Chris,
The aliasing you’re seeing is a Moiré pattern - https://en.wikipedia.org/wiki/Moiré_pattern
One thing that might help is changing the minFilter property of the glTF sampler. Try seeing which of the following values looks best:
9984 NEAREST_MIPMAP_NEAREST9985 LINEAR_MIPMAP_NEAREST9986 NEAREST_MIPMAP_LINEAR9987 LINEAR_MIPMAP_LINEAR{
"samplers": [
{
"magFilter": 9729,
"minFilter": 9987,
"wrapS": 10497,
"wrapT": 10497
}
]
}
Ah too bad… unfortunately there’s not much else you can do to fix that.