What errors did you get and could you provide the tileset.json file for b3dms?
I briefly looked at the contents of the b3dm file. The length of batchlength at the beginning of the file is 0, but batch is declared in primitive later, but I’m not sure that’s the root of the problem. It’s just a guess.
Using 3d-tiles-tools.js (v0.1.3) glbToB3dm
to create b3dm, and 3d-tiles-tools stripped the batches and set to 0.
Is there an option to keep the batches?
Hi, l have the exact same problem with you. But l dont understand how COLOR_0 was quantized. l debug the model with Cesium which shows that the buffer was the type of float. Could you further show me your solution, looking forward to your reply!!! l can share the Model with you.