Hello Cesium Team,
I’m currently working on a project using Unreal Engine 5.5 with the following plugin configurations:
Cesium for Unreal
v2.16.0
Screen Space Controls branch from Cesium GitHub
↳ GitHub - CesiumGS/cesium-unreal at screen-space-controllerNight Sky plugin from GitHub
↳ GitHub - CesiumGS/cesium-unreal at night-sky-nithinAll plugins were added manually from GitHub source and integrated into the project via the
Plugins
folder.Custom edits were made to plugin logic (e.g., Cesium input handling, rendering adjustments).
Problem Description:
Whenever I build or run the project with these plugins:
- Unreal Editor starts stacking up background processes,
- Then freezes completely,
- And eventually, it forces a system shutdown or restart without any logs being generated.
This crash occurs only when all three components are active together, especially after modifying plugin files.
Reproducible Scenario:
- Use Cesium World Terrain + Night Sky plugin.
- Enable Screen Space Controls from Cesium GitHub.
- Make small changes in plugin code (like camera input logic or UI tweaks).
- Build project or run PIE → Unreal becomes unresponsive and eventually crashes the system.
System Specifications:
- OS: Windows 11 (64-bit)
- Unreal Engine: 5.5
- GPU: NVIDIA RTX 4070 Ti Super
- RAM: 64 GB DDR5
- Cesium Plugin: v2.16.0 (from GitHub source)
- Night Sky + Screen Space: Both manually cloned from Cesium’s GitHub.
Any tips to debug this without system crashing before logs are written?
Any suggestions or known fixes will be greatly appreciated. Let me know if you need logs, plugin setup screenshots, or a sample .uproject
structure.
Thanks,
Piyush