Unreal Engine cinematics - Google Maps stream

I am creating cinematics in Unreal and the google maps stream takes 60 frames to load. Any solution would be greatly appreciated.

Please tell us more about what you’re doing and what you’re seeing. When recording videos using the Sequencer, Cesium for Unreal should wait for all tiles to load before letting the Sequencer snap a frame. If that’s not working for you, we’ll need more information to understand why.

I am doing an “archviz”. Creating cinematics through the sequencer.
Here is frame 1, frame 24, frame 48, and maps finally fully streams at frame 58.




Thanks. I can see the problem, but I can’t offer any advice for solving it without a lot more information. Is this a recorded video? How have you set up the recording?

The number one problem people run into when using Cesium for Unreal is that they’re using a Level Sequence, but they haven’t put it inside their level. Instead it’s just an asset in the content browser. Cesium for Unreal’s “wait for the tiles to load before snapping the frame” behavior won’t work in that scenario. So if your Level Sequence isn’t in your level, try that first, it may solve the problem.