nbaja
April 22, 2021, 8:09am
1
I see that I can update my C4U plugin in the Epic games launcher. Is there a change log somewhere?
The changelog is here:
# Change Log
### v1.1.1 - ?
##### Fixes :wrench:
- Fixed a bug that caused `ACesiumGeoreference::TransformEcefToUe` to be much less precise than expected.
- Moved the `BodyInstance` property on `Cesium3DTileset` to the `Collision` category so that it can be modified in the Editor.
### v1.1.0 - 2021-04-19
##### Additions :tada:
- Added macOS support.
- Added support for the legacy `gltfUpAxis` property in a tileset `asset` dictionary. Although this property is **not** part of the specification, there are many existing assets that use this property and had been shown with a wrong rotation otherwise.
- Changed the log level for the tile selection output from `Display` to `Verbose`. With default settings, the output will no longer be displayed in the console, but only written to the log file.
- Added more diagnostic details to error messages for invalid glTF inputs.
- Added diagnostic details to error messages for failed OAuth2 authorization with `CesiumIonClient::Connection`.
- Added a `BodyInstance` property to `Cesium3DTileset` so that collision profiles can be configured.
- Added an experimental "Exclusion Zones" property to `Cesium3DTileset`. While likely to change in the future, it already provides a way to exclude parts of a 3D Tiles tileset to make room for another.
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(note that v1.1.0 is currently on the Marketplace. The changelog in the main branch there includes changes for the not-yet-released v1.1.1, and may have other versions by the time you read this.)
Added an experimental "Exclusion Zones" property this might encourage me to test a water scene with Cesium until you guys add the rest of the tools need for it....but so far...impressive development rate, and amazing work as usual....respect
1 Like
Kindly update documentations to show how to apply the exclusion zones feature please.
Thanks