I'd like to update classificationType of 3dTileset after the feature is picked.
As the tileset is large, the performance is affected if the tileset is classified all the time. Instead I would like to turn on classification only when a mouse is on hover over specific object.
tileset = viewer.scene.primitives.add(
tileset.classificationType = Cesium.ClassificationType.CESIUM_3D_TILE;
But on the last code row the error message is :Cannot set property classificationType of #<G> which has only a getter
Is there any way to set this property after initiation?
Using Cesium 1.50