Hi all,
there’s a way to use wms server to load maps in unreal? I found “Source” option in Cesium World Terrain layer. The source can be an url address. If I insert a wms server, it doesn’t work…
Hi @Aquil8,
Currently, WMS is not supported. If this is a feature you need, you can try to implement a custom RasterOverlay that supports WMS. For more information, check out this issue: Can I use self-published data? · Issue #292 · CesiumGS/cesium-unreal · GitHub
-Alex
Thank you Alex
Hi @agallegos Just checking whether there will be any progress for official support for WMS in the near term releases or if it is in the backlog at all? Just checking as it’s been a while since the issue was opened. Otherwise we will look at implementing ourselves.
Hi @V2i,
It is in the backlog but unfortunately I don’t believe it has been worked on since last we talked. I would recommend looking at implementing it yourself. Cesium for Unreal is open-source, so if you or your team are interested in contributing back to the plugin, that would be greatly appreciated!
-Alex