What causes these circular artifacts?

I recently had to update my token to continue using Cesium in Unreal. After restarting the program I noticed these strange circular artifacts in my viewer. When I revert to a prevpus save before the token update it goes away. I am hesitant to uodate the token not knowing what the sources of the artifacting is.

Hi @Jasper_Grau, welcome to the community!

It’s hard to say what might be going on there. Can you share a screenshot of the level setup?

One possibility is that you have two different Cesium3DTilesets providing a globe, such as Google Photorealistic 3D Tiles plus also Cesium World Terrain. Those two will overlap, but not perfectly, so you might see artifacts like that. Perhaps updating the token made one of these tilesets “start working”, whereas before it wasn’t shown at all.

Another possibility is that the SkyAtmosphere just needs a bit of tweaking. See here:

Specifically, try changing the “Circumscribed Ground Threshold” and “Circumscribed Ground Height” fields on the CesiumSunSky to the values shown in the screenshot in that issue.