What‘s the best way to zoom to the whole earth, rotate the earth and zoom to the place of interest, like cesiumjs do?
I got the same question I am trying to build for Android and when I zoom out a lot the earth is getting blowout even after enabling luminescence either way it’s not building for Android though when I click on package file it’s just redirecting to UE documentation website even after installing proper sdk,jdk and ndk
@yuan1405
Thanks for your question. We don’t yet have a system in place for navigating using the mouse. This may be something we implement in-game: CesiumJS-style camera · Issue #11 · CesiumGS/cesium-unreal · GitHub as well as in a custom editor mode: Editor: Globe aware camera · Issue #325 · CesiumGS/cesium-unreal · GitHub
In the meantime, if you want to implement your own system for mouse navigation, here’s some pointers on how it works in CesiumJS: CesiumJS-style camera by xuelongmu · Pull Request #319 · CesiumGS/cesium-unreal · GitHub
@wikkic Quest 2 / Android support is planned for the near future: Building for Oculus Quest 2
Hello,
An issue has been created for a mouse-based player controller for Cesium for Unreal. You can track the progress of this feature here - Mouse-Based Player Controls · Issue #519 · CesiumGS/cesium-unreal · GitHub
Please feel free to add to the issue if there are specific mechanics that you would like to see, or if you have any other suggestions for this feature.