What's the purpose?

CesiumCameraManager lets you programmatically create cameras that are used for tile / level-of-detail selection. Most of the time this isn’t necessary, but it can be useful if Cesium for Unreal’s automatic detection of the appropriate cameras isn’t sufficient for some reason. More details in the PR that added it:

And here’s an example of using it to fix aspect ratio problems when using the Movie Render Queue: