I was trying to change the lightning across all tiles, using the opaqueMaterial properties.
But then I discovered that the opaqueMaterial is null, and I wonder how does the tiles are still get rendered?
Hi @fistachio-2k,
If opaqueMaterial
is null, the plugin will automatically fall back on a default material. These default materials are “CesiumDefaultTilesetMaterial
” and “CesiumUnlitTilesetMaterial
”. You can find the code for it here.
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Thanks, I wonder where primitiveInfo
is being set?
Is it something that I can change manually?
Why are you trying to change primitiveInfo
? It is populated while glTF primitives are being handled so that the correct behavior can be chosen for any given primitive.