AWorldSettings* pWorldSettings = pWorld->GetWorldSettings();
if (pWorldSettings && pWorldSettings->bEnableWorldBoundsChecks) {
UE_LOG(
LogCesium,
Warning,
TEXT(
"\"Enable World Bounds Checks\" in the world settings is currently enabled. Please consider disabling it to avoid potential issues."),
*this->Url);
}
what is the purpose of this? and what potential issue we will encounter if unchanged default settings can someone enlighten me plz