World bound check

AWorldSettings* pWorldSettings = pWorld->GetWorldSettings();
  if (pWorldSettings && pWorldSettings->bEnableWorldBoundsChecks) {
    UE_LOG(
        LogCesium,
        Warning,
        TEXT(
            "\"Enable World Bounds Checks\" in the world settings is currently enabled. Please consider disabling it to avoid potential issues."),
        *this->Url);
  }

what is the purpose of this? and what potential issue we will encounter if unchanged default settings can someone enlighten me plz

With Enable World Bounds Checks ON, Unreal Engine will attempt to fly a Pawn that is far from the origin back toward the origin. In most Cesium applications, being far from the origin is completely normal, and this automatic behavior prevents the Pawn from going where the user wants it to go.

Found in here: Cesium for Unreal Quickstart – Cesium

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