3DTileset is not displayed

I’m using CesiumForUnreal2.3.0 with UnrealEngine 5.3.
I tried to display GoogleMap, but the following log was recorded and could not be displayed.
When I check the source, it seems that LoadTileset() is repeated without setting _pTileset in ACesium3DTileset::Tick, what could be the cause?

[2025.01.15-01.29.08:577][126]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
[2025.01.15-01.29.08:577][126]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX
[2025.01.15-01.29.08:577][126]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX done
[2025.01.15-01.29.08:591][127]LogSpawn: Warning: SpawnActor failed because no class was specified
[2025.01.15-01.29.08:591][127]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
[2025.01.15-01.29.08:591][127]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX
[2025.01.15-01.29.08:591][127]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX done
[2025.01.15-01.29.08:605][128]LogSpawn: Warning: SpawnActor failed because no class was specified
[2025.01.15-01.29.08:605][128]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
[2025.01.15-01.29.08:605][128]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX
[2025.01.15-01.29.08:605][128]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX done
[2025.01.15-01.29.08:620][129]LogSpawn: Warning: SpawnActor failed because no class was specified
[2025.01.15-01.29.08:620][129]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
[2025.01.15-01.29.08:620][129]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX
[2025.01.15-01.29.08:620][129]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX done
[2025.01.15-01.29.08:633][130]LogSpawn: Warning: SpawnActor failed because no class was specified
[2025.01.15-01.29.08:634][130]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
[2025.01.15-01.29.08:634][130]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX
[2025.01.15-01.29.08:634][130]LogCesium: Loading tileset from URL https://tile.googleapis.com/v1/3dtiles/root.json?key=XXX done
[2025.01.15-01.29.08:648][131]LogSpawn: Warning: SpawnActor failed because no class was specified
[2025.01.15-01.29.08:648][131]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.

Hi @mechamosura,

We’ve seen that users have to wait a bit before their Google Maps API key is activated. But if that’s not the issue, then I’m not sure what’s going on. Are you able to stream Google Photorealistic 3D Tiles through Cesium ion instead? There’s an option to add them to your level using the Quick Add panel in the Cesium window.

We recommend that you try upgrading your Cesium for Unreal version, too. v2.3.0 is a year old at this point, and a lot has improved since then.

Thank you for your reply.
I will try to update the version of CesiumForUnreal as this problem has only occurred once and I have not been able to reproduce it.