Hi, I’m using CesiumFlyToController and I’ve found a problem with it!
When I call flyto, I interrupt the animation, and when I execute flyto again, I find that the screen “flashes”. The screen will fly from an uncontrollable position to the end of the animation.
After reviewing the script, I think it is because the InterruptFlight() function does not initialize _currentFlyToTime to zero. I don’t know what you think about this.