Hello, I use the PC to load the local terrain using (file:///D:/UECpp/TestJson/tileset.json) is completely no problem, can according to local files are generated new terrain, Why do I also is in the same method on android tablet (file:///storage/emulated/0/Android/data/com.YourCompany.BXSSP/files/UnrealGame/BXSSP/TestJson/tileset.json) is not effective for generating terrain. The path can read all the content in the Json, but it cannot generate new 3DTiles. After Unreal is packaged into Android, this URL reads the local path of Android. Is CesiumForUnreal not supported? Could you please take a look when you have time? Thank you very much!
Hi @LilysLovely, thanks for posting this publicly. Please disregard my previous message asking you to do so!
Can you please confirm what version of Cesium for Unreal you’re using? It’s in the lower-right corner of the Cesium panel in the Editor UI.
Hello, I am using version 2.12.0 of UE5.3
Ok, that’s quite old, even if you’re stuck with UE 5.3. I recommend upgrading if you can. The latest that supports UE 5.3 is v2.17.0. If you can upgrade your UE version, I recommend going all the way to v2.21.0 which was released this week. I’m not sure if that will fix your problems on Android, though.
Can you please check the log on the Android device to see if there are any hints there about what is going wrong?
Thank you for your patient explanation. I will upgrade my version and give it a try.
Hello, I have upgraded to UE5.4 version and the version of Cesium for Unreal has also been updated to v2.21. However, the process of reading the tileset.json path within the sandbox still fails. I can successfully print the data in the json to the screen, but still cannot generate a 3DTileset. Are there any other solutions to this problem? Thank you for your generous response.
Hi @LilysLovely,
To diagnose further, we’ll need to see the log from the device, as I mentioned before.