Baked shadow textures

Hello! Is there anyway to remove the baked shadows from the texture maps?

Do you mean the shadows that appear in the textures of tilesets themselves?

Unfortunately, not really. If the shadows were part of the data that was processed into 3D Tiles, then they’re simply a part of the tileset’s textures. Maybe you could set up your lighting from an angle that is consistent with the placement of the shadows?

thanks for your reply