Boost Graphics uses Cesium for Unreal and Google Photorealistic 3D Tiles to create a series of dynamic 3D map animations, known as locators, that provide a fresh perspective on the geography of the league’s stadiums across the United Kingdom for a global TV audience of around 3.2 billion.
Cesium for Unreal enabled Boost to integrate multiple data formats, including photogrammetry and purchased BIM models, into their Premier League locators. This capability proved particularly useful in visualizing a completed Everton Stadium, which was undergoing construction while Boost was completing their project. Boost relied on Photorealistic 3D Tiles for realistic data for other stadiums.