Palatial uses Google Photorealistic 3D Tiles and Cesium for Unreal for architectural communication

Users import their 3D models into Palatial’s cloud platform to have them optimized for real-time rendering in Unreal Engine, georeferenced with Cesium for Unreal, and presented in accurate geospatial context from Geopipe and Photorealistic 3D Tiles. Palatial’s data from Geopipe comes as FBX files, tiled into 3D Tiles and streamed to Unreal Engine, where they are accurately placed on a WGS84 globe via Cesium for Unreal. Palatial accesses Photorealistic 3D Tiles, which use the widely adopted OGC 3D Tiles standard created by Cesium, from Google Maps Platform’s Map Tiles API.