Over the past month, I built a custom Earth engine from scratch using WebGPU, drawing inspiration from Cesium’s architecture.
Currently implemented: • Imagery & terrain loading • UE-level atmospheric system • Volumetric clouds fully integrated with the atmosphere
Hello! This is awesome! Is it available?
It hasn’t been released yet—it’s still in active development, and we’re currently implementing Entity-related capabilities. Since we’re targeting feature parity with Unreal Engine, I’ve done a lot more work after this screenshot.