Built a Custom Earth Engine from Scratch with WebGPU (Cesium-Inspired Architecture)

Over the past month, I built a custom Earth engine from scratch using WebGPU, drawing inspiration from Cesium’s architecture.

Currently implemented:
• Imagery & terrain loading
• UE-level atmospheric system
• Volumetric clouds fully integrated with the atmosphere

Hello! This is awesome! Is it available?

It hasn’t been released yet—it’s still in active development, and we’re currently implementing Entity-related capabilities. Since we’re targeting feature parity with Unreal Engine, I’ve done a lot more work after this screenshot.