Hello Cesium community! This is my first post on this group so please be kind.
I am working on a mockup involving Cesium. Our use case requires the camera to be rotated as if you were standing on Earth like in a first person shooter.
After finding the Cesium.Transforms.eastNorthUpToFixedFrame method and figuring out how to use a transform matrix, I managed to rotate the camera to this orientation.
Then I created a ScreenSpaceEventHandler to make the camera react to mouse input. Now when the camera gets close to 0 tilt, it snaps to tilt 0 and starts animating the SkyAtmosphere (I think). I have searched high and low to find what causes this but as of yet to no avail.
You can find the mockup at http://www.viadrupsteen.nl/cesiummockup/
How can I disable this snapping and atmosphere animating behaviour?
Any suggestions are welcome!