Camera movement issues with UE5.1.1 and latest Cesium plugin

Do you have “Enable World Bounds Checks” enabled in your project settings? If so, you will have to disable this, otherwise the game will try to pull you back into a limited “bounds” if you fly too far away.

If the issues persist even without this setting, is it possible to share a small example / video demonstration of the behavior, so we can try to reproduce it?

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