Can Japan 3D Buildings be partially hidden in Unreal Engine?

I would like to hide some of the Japan 3D Buildings in Unreal Engine as shown in the link below.

please give me a brief step-by-step guide.

Hi @sung.sung,

The page you linked pretty much is the brief step-by-step guide. If you’re running into trouble somewhere specific, let us know where and maybe we can help.

Hi @Kevin_Ring ,

So you are sure that clipping is possible in Japan 3D Buildings as well as in World Terrain by doing the same thing as with Link?

Hi @sung.sung,

Yes, clipping is possible for the Japan 3D Buildings, as well as any other 3D Tilesets you want to use. You just have to follow the same instructions in the tutorial that Kevin linked. Let us know if you run into any issues!

Hi @janine ,

I placed the 3D model in the hall after clipping Cesium World Terrain.
When I played the game, the physics along the shape of the Cesium World Terrain caused the player to float in the air.
I would like to know how to disable physics only inside the clipping.


Hi @sung.sung,

Polygon clipping is more of a visual effect. It hides the meshes, but that doesn’t mean they completely disappear. In fact, the physics meshes may still exist, which will make it seem like the player is floating on air.

You can improve this behavior by using the Exclude Selected Tiles property on the CesiumPolygonRasterOverlay. Tiles that are completely clipped by the polygon (i.e., no part of them is visible) will not be rendered at all, so their meshes won’t exist in the level. However, tiles that are partially visible (because they’re on the edge of the polygon) will still have physic meshes created, so there may be partial intersections around the outskirts.

I should advise that we’re currently experiencing regressions in this functionality. We’re tracking these issues on Github here:

We’re working to fix these ASAP, so stay tuned for updates. :pray: