Hi, I don’t know how to solve this problem. When I load the earth using the cesium for unreal plug-in, if I run the simulation, it will appear a black area block. And when my camera moves forward, this black area block will also move forward. There will always be black on the left and right sides area, do I need to change any parameters?
@janine Thank you for your reply. I’d be more than happy to give you more information.
The UE version I am currently using is UE 5.1.1, and the cesium for unreal plug-in is 1.29.0.
This Play Mode uses Selected Viewport, I have not modified this setting;
I now use the cesium for unreal plug-in and added the cesium world terrain + bing maps and cesium sky tools to the level. In addition, I added the airsim plug-in to UE. This plug-in is only used to control the movement of pawn during simulation. What I use now is the airsim plug-in to collect data pictures in UE.
When I am collecting, this “black stripe” problem occurs. I suspect this is caused by the sky light setting, because when I fix a sky light setting, the black stripes on the picture often appear in the same position. And when I change the sky settings, the “black stripes” also change position. But I don’t know of a suitable setting to prevent this “black streak” from appearing. Of course, this is just my guess. I have tried to turn the “Transmittance Minimum Angle” from -90 to 90, it didn’t work.
I had a similar issue early on but it was the sky turning black.
In my case I had two competing sunsky actors.
It looks like this screen shot above you also have multiple sun sky actors. I see the UE one is hidden in the editor but when you run is it competing with cesium sun sky?
@BDelacroix Thank you for your reply! Yes, I have two sun sky actors. But when I actually used it, I have
set the first one to “hide the actor in the game”. From the simulation effect, it seems that the first sky is not mapped. I don’t know if there will be any specific impact internally.
Thanks for providing the information we requested! You mentioned that enabling the LOD transition setting makes it somewhat go away. I wonder if it’s related to a known bug in the default tileset material, where the dithering effect causes weird visual artifacts.
Could you try the workaround I outlined in this other forum thread, here? If that solves your problem, great! If not, we’ll keep trying other solutions.
I also noticed that you’re using an older version of Cesium for Unreal. We always recommend updating to the latest version of the plugin If you’re worried about things breaking, you can make a copy of the project before changing the version.
Either way, let us know how that material fix goes and we can keep troubleshooting from there.