Hi @MetaMagnus,
I’m so sorry about the misunderstanding. Because I didn’t expand those images, I genuinely thought it was dust on my computer screen, and the only bright spots I could see were the gaps in the tiles.
I found the source of the real issue. It has to do with the “DitherFade” material layer in the default Cesium material, which is associated with LOD transitions. I don’t know if you’re using LOD transitions for your use case, but you can remove this effect if you aren’t by doing the following:
- In the Content Browser, go to Plugins > Cesium for Unreal Content > Materials > Instances
- Copy
MI_CesiumThreeOverlaysAndClipping
into your project. You might want to rename it so you can distinguish it from the default material in the plugin. - Open it and delete the material layer labeled “DitherFade”.
- Save, then assign this in the Material slot of the tileset.
This will make the flickering go away. Unfortunately, I do see this effect even with Enable LOD Transitions set to true. It seems like something goes wrong when there isn’t an LOD to transition to. I’ve written a Github issue so we can look deeper.
I hope this workaround is sufficient for now! Please let us know if there’s anything else I missed, or any concerns or questions. Thank you for reporting this issue