Cesium for Unreal balck area

Hi @docking9,

Thanks for providing the information we requested! You mentioned that enabling the LOD transition setting makes it somewhat go away. I wonder if it’s related to a known bug in the default tileset material, where the dithering effect causes weird visual artifacts.

Could you try the workaround I outlined in this other forum thread, here? If that solves your problem, great! If not, we’ll keep trying other solutions.

I also noticed that you’re using an older version of Cesium for Unreal. We always recommend updating to the latest version of the plugin :smile: If you’re worried about things breaking, you can make a copy of the project before changing the version.

Either way, let us know how that material fix goes and we can keep troubleshooting from there.