Hi all,
So I’ve been working with cesium for unreal during runtime and i get the following error at times which causes my editor to crash:
msvcp140
UnrealEditor_CesiumRuntime!std::basic_string_view<char,std::char_traits >::_Xran()
UnrealEditor_CesiumRuntime!CesiumGltfContent::GltfUtilities::parseGltfCopyright()
UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::TilesetContentManager::finishLoading()
UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::Tileset::updateView()
UnrealEditor_CesiumRuntime!ACesium3DTileset::Tick() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal
I also get the following error when i hit the quota limit:
Received status code 429 for tile content…
So my question is are these errors both to do with Google Maps API timing out? If so how would i go about performing a check within unreal(runtime) to see if the API is valid and the tile sets are available before i attempt to load them?
Thanks in advance for helping me out.