Hello! Does anyone have experience using Cesium for Unreal with pixel streaming? We’ve found from testing that performance when streamed online in a browser creates quite a stuttery experience, which isn’t apparent locally.
Maybe there are some settings that may help? Cheers
I am also working on this issue.
I apologize in advance that I am not offering a solution.
I run a packaged project on a windows server located in AWS.
When I set tileset loading to URL, it does not load.
This makes it difficult to utilize google tilemap, etc.
When I run the project on my local PC, it runs fine.
We have not observed any debug logs and are continuing to investigate this issue.