Cesium Release Roundup

Cesium Release Roundup blog posts are monthly summaries of recent releases for all Cesium products. Click here to see previous posts: Cesium Release Roundup – Cesium

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CesiumJS 1.83 has been released! This release has significant improvements, including support for KTX 2.0 and Basis Universal compressed textures. We’ve also added dynamic terrain exaggeration, support for procedural terrain, the ability to hide outlines on Cesium OSM Buildings, and control over whether shadows fade out when the light source is close to the horizon.

We’ve also updated Cesium for Unreal with numerous improvements.

See our blog post for more information: Cesium Releases in July 2021 – Cesium

In case you missed it, this month we also published these other blog posts:

And we shared new Cesium for Unreal tutorials:

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CesiumJS 1.84 is now available. The release includes numerous community-requested bug fixes and improvements, including support for getting the Cartesian coordinates of a polyline in a vector tile.

Cesium for Unreal has also been updated with a number of of improvements, including added support for reading per-feature metadata from glTF models with the EXT_feature_metadata extension or from 3D Tiles with a B3DM batch table accessed from Blueprints.

See our blog post for more information: Cesium Releases in August 2021

In case you missed it, this month we also published these other blog posts:

We also published this new Cesium for Unreal tutorial, authored by community member Aiden Soedjarwo: Procedurally Spawning Foliage

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In case you missed it, CesiumJS 1.85 was made available last week.

Cesium for Unreal was also updated with more control over Cesium 3D Tilesets, including multiple raster overlays per tileset, ability to clip part of a tileset, and materials built around Material Layers.

See the blog post for more information.

We also published these other blog posts last month:

CesiumJS 1.86 is now available.

Cesium ion has been updated with performance improvements & updates to Cesium OSM Buildings.

Cesium Unreal has been updated with numerous bug fixes & the added ability to adjust the amount of data cached in memory.

See the blog post for more information.

We also published these other blog posts last month:

New Cesium releases available, with added experimental implementation 3D Tiles Next!

CesiumJS 1.88 is now available, with added support for these 3D Tiles Next extensions:

  • 3DTILES_content_gltf for using glTF models directly as tile contents
  • 3DTILES_metadata for adding structured metadata to tilesets, tiles, or groups of tile content
  • EXT_mesh_features for adding feature identification and feature metadata to glTF models
  • 3DTILES_implicit_tiling for a compact representation of quadtrees and octrees
  • 3DTILES_bounding_volume_S2 for S2 bounding volumes
  • 3DTILES_multiple_contents for storing multiple contents within a single tile

Cesium for Unreal now supports:

  • 3DTILES_implicit_tiling for a compact representation of quadtrees and octrees
  • 3DTILES_bounding_volume_S2 for S2 bounding volumes
  • as well as raster overlays, including clipping polygons, on any 3D Tiles tileset.

Download the latest version and get all the details on our blog:

We also published these other blog posts last month:

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New Cesium releases are available.

  • CesiumJS 1.89 is available with numerous updates including custom vertex shaders for more control over shading point clouds.
  • Cesium for Unreal and Cesium Native have been updated, including samples demoing custom materials on 3D Tilesets and raster overlays.

Find more details on the blog:

We also published these blog posts this month:

New Cesium releases are available.

There were lots of updates this month across Cesium, including

  • CesiumJS 1.90: improved 3D Tiles support in ModelExperimental with better feature picking & use in custom shaders
  • Cesium for Unreal 1.10.0: improved Cesium ion token management

We also had a new user story up on our blog this month: Off-Road at Yosemite with Cesium for Unreal

New Cesium releases available:

  • CesiumJS 1.92 out with many additions, notably support for 3D Tiles 1.1
  • Cesium for Unreal 1.12.0 is now available for Unreal Engine 5 Preview 2, in addition to 4.26 and 4.27

See all the release highlights & download

In case you missed it, we also published these blog posts this month:

New Cesium releases are available:

  • CesiumJS 1.93 is out with lots of updates, including improved atmosphere rendering from GeoFS creator Xavier Tassin
  • Cesium for Unreal 1.13.0 is available for UE5 & UE4, including new access to feature data in tilesets from an Unreal Engine Material Details & downloads:

Release details and download on our blog
More info on the newest Cesium for Unreal release is also on this forum

In case you missed it, we also published these blog posts this month:

Last month we also attended GEOINT. Check our blog post for links to demos & talks.

New Cesium releases are available;

  • CesiumJS 1.94 is now available with rendering issues on iOS fixed, more support for ModelExperimental, and model animation control.
  • Cesium for Unreal 1.14.0 is out with fixes & also runs on macOS & iOS on UE5.

More details on our blog

In case you missed it, we also published a CesiumJS user story this month:

And a number of technical posts we hope you’ll find useful:

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New releases available!

  • CesiumJS 1.95 is out with many improvements, including numerous updates to get ModelExperimental up to feature parity with Model
  • Cesium for Unreal 1.15.0 has a number of additions for Unreal Engine 4 and Unreal Engine 5, including removed the dependency on the Web Browser plugin & widget
  • Cesium ion now offers a teams feature that allows organizations to share assets and access tokens

More details on our blog.

Also this month we published tutorials new tutorials on Cesium for Unreal:

The first 3 of these tutorials are in our new VR Series for Geospatial Apps, which will continue to grow.

Other news this month:

New Cesium releases are available:

  • In CesiumJS 1.96, built Cesium.js is no longer in AMD format.
  • Cesium for Unreal 1.16.0 added experimental support for using occlusion culling to drive 3D Tiles selection.

More highlights and downloads on our blog.

In case you missed them, we also published these blog posts in July:

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New Cesium releases available!

CesiumJS 1.97 is out with numerous improvements, including a new architecture for loading glTF models & tilesets, which enables user-defined GLSL shaders, 3D Tiles Next metadata extensions, and texture caching across different tiles.

Cesium for Unreal 1.17.0 has been updated with some major under-the-hood changes to support future development, plus user-facing improvements, including the added option to smoothly dither between levels-of-detail.

More highlights and the downloads on our blog.

In case you missed it, we had an in depth tech post this month:

We published these user stories:

We also shared some team news and info about events we had this month:

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New Cesium releases available.

CesiumJS 1.98 is out with many, many bug fixes.

Cesium for Unreal 1.18.0 has been updated, including dithered transition between levels-of-detail.

More info and download links on our blog.

In case you missed it, we shared these user stories on our blog this month:

We also published our trip report about SIGGRAPH 2022.

Cesium 1.99 and Cesium for Unreal 1.19.0 are now both available with bug fixes and performance improvements: Cesium Releases in November 2022 – Cesium

In case you missed it, we also announced the Cesium Certified Developer program:

We shared these technical blog posts this month:

And we shared these community user stories:

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New releases available across the entire Cesium platform!

Also on the blog this month, we shared some team news:

And some great stories from the Cesium community:

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Happy New Year! We have new releases out:

  • CesiumJS 1.101 is out with experimental support for 3D Tiles voxels & a new parameter to control the amount of darkness of the vertex shadow
  • Cesium for Unreal 1.21.0 is out with bug fixes
  • Cesium for Unity preview has been updated with bug fixes

Also on the blog this month:

New Cesium releases are available:

  • CesiumJS 1.103 includes implementation of smooth zoom with a mouse wheel.
  • Cesium for Unreal 1.23.0 and Cesium for Unity 0.3.0 gained support for rendering 3D Tiles point clouds.
  • Cesium ion has updated Sentinel-2 imagery.

More highlights and downloads are on our blog.

In case you missed them, we also published these blog posts in February: