Cesium Release Roundup

Cesium Release Roundup blog posts are monthly summaries of recent releases for all Cesium products. Click here to see previous posts: Cesium Release Roundup – Cesium

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CesiumJS 1.83 has been released! This release has significant improvements, including support for KTX 2.0 and Basis Universal compressed textures. We’ve also added dynamic terrain exaggeration, support for procedural terrain, the ability to hide outlines on Cesium OSM Buildings, and control over whether shadows fade out when the light source is close to the horizon.

We’ve also updated Cesium for Unreal with numerous improvements.

See our blog post for more information: Cesium Releases in July 2021 – Cesium

In case you missed it, this month we also published these other blog posts:

And we shared new Cesium for Unreal tutorials:

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CesiumJS 1.84 is now available. The release includes numerous community-requested bug fixes and improvements, including support for getting the Cartesian coordinates of a polyline in a vector tile.

Cesium for Unreal has also been updated with a number of of improvements, including added support for reading per-feature metadata from glTF models with the EXT_feature_metadata extension or from 3D Tiles with a B3DM batch table accessed from Blueprints.

See our blog post for more information: Cesium Releases in August 2021

In case you missed it, this month we also published these other blog posts:

We also published this new Cesium for Unreal tutorial, authored by community member Aiden Soedjarwo: Procedurally Spawning Foliage

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In case you missed it, CesiumJS 1.85 was made available last week.

Cesium for Unreal was also updated with more control over Cesium 3D Tilesets, including multiple raster overlays per tileset, ability to clip part of a tileset, and materials built around Material Layers.

See the blog post for more information.

We also published these other blog posts last month:

CesiumJS 1.86 is now available.

Cesium ion has been updated with performance improvements & updates to Cesium OSM Buildings.

Cesium Unreal has been updated with numerous bug fixes & the added ability to adjust the amount of data cached in memory.

See the blog post for more information.

We also published these other blog posts last month: