CesiumJS 1.105 adds ArcGisMapServerImagery.fromBasemapType, and ArcGisBaseMapType, and ArcGisMapService for ease of use with the latest ArcGIS Imagery API.
Cesium for Unreal 1.25.0 now requires Unreal Engine v5.0 or later and adjusts how credits are shown.
Cesium for Unity 1.1.0 improves performance and fixes bugs.
Cesium for Omniverse 0.5.0 fixes flashes when materials and textures are loading.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in April:
CesiumJS 1.109 added two additional default imagery providers from Stadia maps to the BaseLayerPicker widget: Alidade Smooth and Alidade Smooth Dark.
Cesium for Unreal 1.30.0 fixed a bug that could cause higher-detail tiles to continue showing when zooming out quickly on a tileset that uses “additive” refinement.
Cesium for Unity 1.6.0 added support for Universal Windows Platform (UWP), which is required to build applications for the Holo Lens 2.
Cesium for Omniverse 0.10.0 improved error message if fetching tileset fails and added basic point cloud support.
3D Tiling Pipeline 4.6.2 improved tiler performance throughout all pipelines when working with gzip compressed data, most notably in imagery-tiler, which is now up to 50% faster.
Cesium ion Self-Hosted 0.5.0’s imagery tiling is now up to six times faster.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in August:
In CesiumJS 1.110, worker files are now embedded in Build/Cesium/Cesium.js and Build/CesiumUnminified/Cesium.js.
Cesium for Unreal 1.31.1 added support for Unreal Engine 5.3. Plus Cesium for Unreal v2.0 coming soon!
Cesium for Unity 1.6.3 made Cesium for Unity compatible with versions of macOS back to 10.13, consistent with Unity’s compatibility in its 2021.3 release.
Cesium for Omniverse 0.11.0 reduced the number of materials created when loading untextured tilesets.
In 3D Tiling Pipeline 4.6.4, support for CentOS 7 has been deprecated.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in September:
In CesiumJS 1.111, BingMapsImageryProvider.fromUrl now takes an optional mapLayer parameter which is a string that maps directly to the mapLayer template parameters specified in the Bing Maps documentation.
Cesium for Unity 1.6.4 adds “Google Photorealistic 3D Tiles” to the Quick Add panel.
In Cesium for Omniverse 0.13.0, changing certain tileset properties no longer triggers a tileset reload.
Cesium ion now includes Photorealistic 3D Tiles.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in October:
CesiumJS 1.112 fixed terrain lockups in requestTileGeometry by ensuring promise handling aligns with CesiumJS’s expectations.
Cesium for Unreal 2.1.0 significantly improved tile download performance, particularly for Google Photorealistic 3D Tiles.
In Cesium for Omniverse 0.14.0 added support for EXT_structural_metadata. Property values can be accessed in material graph with the cesium_property nodes.
The new Reality Tiler for 3D photogrammetry and reality models is part of 3D Tiling Pipelines included in Cesium ion and on-premises products.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in November:
CesiumJS 1.117 adds ClippingPolygon and ClippingPolygonCollection for applying multiple clipping regions, with support for concave regions and inverse clipping regions, to 3D Tiles and Terrain.
Cesium for Unreal 2.5.0 adds support for Unreal Engine 5.4.
Cesium for Unity 1.10.0 adds support for Cesium ion servers in single user mode.
Cesium for Omniverse 0.20.0 fixes missing button for adding imagery from Asset UI.
Cesium ion now includes an integration with Sketchfab, and 3D Tiling Pipeline 4.7.1 provides Point Cloud Tiler fixes.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in April:
CesiumJS 1.119 adds Ellipsoid.default to allow a central place to specify a default ellipsoid value to be used throughout the API where an ellipsoid is not otherwise specified.
Cesium for Unreal 2.7.0 and Cesium for Unity 1.11.0 add support for custom non-WGS84 ellipsoids.
Cesium ion updates include Reality Tiler 2.0.0, Self-Hosted 1.2, and Vexcel 3D Cities data.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in June:
CesiumJS 1.120 adds Transforms.computeIcrfToMoonFixedMatrix and Transforms.computeMoonFixedToIcrfMatrix to compute the transformations between the Moon’s fixed frame and ICRF at a given time.
Cesium for Unreal 2.7.1 improves collision and line tracing against tilesets by working around an overly aggressive degenerate triangle check in the Chaos physics engine.
Cesium for Unity 1.11.1 includes bug fixes.
Cesium ion updates include Cesium ion Self-Hosted 1.3.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in July:
CesiumJS 1.121 enables MSAA by default with 4 samples; this smooths jagged edges for increased visual realism.
Cesium for Unreal 2.8.0 adds universal (Intel and Apple Silicon) binaries for Unreal Engine 5.2. Unreal Engine 5.3 and 5.4 already had universal binaries.
In Cesium for Unity 1.12.0, Editor and Player builds both now require macOS 10.15+.
Cesium for Omniverse 0.22.0 supports using non-WGS84 ellipsoids.
Cesium ion updates include the AECO Tech Preview Program, Cesium Moon Terrain, and linking and copying for Cesium Stories.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in August:
CesiumJS 1.122 added CallbackPositionProperty to allow lazy entity position evaluation.
Cesium for Unreal 2.9.0 added SampleHeightMostDetailed function to Cesium3DTileset, which asynchronously queries the height of a tileset at a list of positions.
Cesium for Unity 1.13.0 added a new CesiumCameraManager component.
Cesium for Omniverse 0.23.0 fixed a bug where tilesets and raster overlays were not being passed the correct custom ellipsoid
Cesium ion updates include Reality Tiler performance improvements and more.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in September: