Cesium Release Roundup

Happy spring! New Cesium releases are available:

  • The official Cesium for Unity v1.0.0!
  • Cesium for Omniverse v0.4.0
  • Cesium for Unreal updated for Unreal Engine 4.27, 5.0, and 5.1—it will be updated for only 5.0+ going forward.
  • Starting with CesiumJS 1.104, the readyPromise pattern has been deprecated across the API to facilitate better asynchronous flow and error handling.

More highlights and downloads are on our blog:

In case you missed them, we also published these blog posts in March:

New Cesium releases are available:

  • CesiumJS 1.105 adds ArcGisMapServerImagery.fromBasemapType, and ArcGisBaseMapType, and ArcGisMapService for ease of use with the latest ArcGIS Imagery API.
  • Cesium for Unreal 1.25.0 now requires Unreal Engine v5.0 or later and adjusts how credits are shown.
  • Cesium for Unity 1.1.0 improves performance and fixes bugs.
  • Cesium for Omniverse 0.5.0 fixes flashes when materials and textures are loading.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in April:

New Cesium releases are available:

  • CesiumJS 1.106 fixes label background rendering.
  • In UE 5.2, Cesium for Unreal 1.27.0 can be used inside the Unreal Editor on Linux and has native support for Apple silicon processors on macOS.
  • Cesium for Unity 1.3.0 has important bug fixes and usability improvements for missing textures, extraneous camera rotation, and more.
  • Cesium for Omniverse 0.7.0 sets better default values when loading glTFs with the KHR_materials_unlit extension.

More highlights and downloads are on our blog:

It’s been a busy month! In case you missed them, we published these blog posts in May:

New Cesium releases are available:

  • CesiumJS 1.107 adds Cesium3DTileset.cacheBytes and Cesium3DTileset.maximumCacheOverflowBytes to better control memory usage.
  • Cesium for Unreal 1.28.0 adds a workaround for an apparent bug in Unreal Engine 5.1 that prevented collisions from working with Cesium3DTilesets.
  • Cesium for Unity 1.4.0 adds the OnTileGameObjectCreated event to Cesium3DTileset to modify tiles after they’re loaded.
  • Cesium for Omniverse 0.8.0 has been updated for Kit 105 (USD Composer 2023.1.0 or above).
  • In 3D Tiling Pipeline 4.6.0, imagery-tiler is now 30% faster on average.

More highlights and downloads are on our blog:

Many new hires, user stories, Photorealistic 3D Tiles tutorials, and more. In case you missed them, we published these blog posts in June:

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New Cesium releases are available:

  • CesiumJS 1.108 fixed an issue where terrain with multiple layers was loading higher LOD tiles inconsistently.
  • Cesium for Unreal 1.29.0 and Cesium for Unity 1.5.0 improved support for caching Photorealistic 3D Tiles.
  • Cesium for Omniverse 0.9.0 has been updated for Kit 105 (USD Composer 2023.1.0 or above).

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in July:

New Cesium releases are available:

  • CesiumJS 1.109 added two additional default imagery providers from Stadia maps to the BaseLayerPicker widget: Alidade Smooth and Alidade Smooth Dark.
  • Cesium for Unreal 1.30.0 fixed a bug that could cause higher-detail tiles to continue showing when zooming out quickly on a tileset that uses “additive” refinement.
  • Cesium for Unity 1.6.0 added support for Universal Windows Platform (UWP), which is required to build applications for the Holo Lens 2.
  • Cesium for Omniverse 0.10.0 improved error message if fetching tileset fails and added basic point cloud support.
  • 3D Tiling Pipeline 4.6.2 improved tiler performance throughout all pipelines when working with gzip compressed data, most notably in imagery-tiler, which is now up to 50% faster.
  • Cesium ion Self-Hosted 0.5.0’s imagery tiling is now up to six times faster.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in August:

New Cesium releases are available:

  • In CesiumJS 1.110, worker files are now embedded in Build/Cesium/Cesium.js and Build/CesiumUnminified/Cesium.js.
  • Cesium for Unreal 1.31.1 added support for Unreal Engine 5.3. Plus Cesium for Unreal v2.0 coming soon!
  • Cesium for Unity 1.6.3 made Cesium for Unity compatible with versions of macOS back to 10.13, consistent with Unity’s compatibility in its 2021.3 release.
  • Cesium for Omniverse 0.11.0 reduced the number of materials created when loading untextured tilesets.
  • In 3D Tiling Pipeline 4.6.4, support for CentOS 7 has been deprecated.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in September:

New Cesium releases are available:

  • Cesium for Unreal 2.0 is here!
  • In CesiumJS 1.111, BingMapsImageryProvider.fromUrl now takes an optional mapLayer parameter which is a string that maps directly to the mapLayer template parameters specified in the Bing Maps documentation.
  • Cesium for Unity 1.6.4 adds “Google Photorealistic 3D Tiles” to the Quick Add panel.
  • In Cesium for Omniverse 0.13.0, changing certain tileset properties no longer triggers a tileset reload.
  • Cesium ion now includes Photorealistic 3D Tiles.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in October: