CesiumJS 1.105 adds ArcGisMapServerImagery.fromBasemapType, and ArcGisBaseMapType, and ArcGisMapService for ease of use with the latest ArcGIS Imagery API.
Cesium for Unreal 1.25.0 now requires Unreal Engine v5.0 or later and adjusts how credits are shown.
Cesium for Unity 1.1.0 improves performance and fixes bugs.
Cesium for Omniverse 0.5.0 fixes flashes when materials and textures are loading.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in April:
CesiumJS 1.109 added two additional default imagery providers from Stadia maps to the BaseLayerPicker widget: Alidade Smooth and Alidade Smooth Dark.
Cesium for Unreal 1.30.0 fixed a bug that could cause higher-detail tiles to continue showing when zooming out quickly on a tileset that uses “additive” refinement.
Cesium for Unity 1.6.0 added support for Universal Windows Platform (UWP), which is required to build applications for the Holo Lens 2.
Cesium for Omniverse 0.10.0 improved error message if fetching tileset fails and added basic point cloud support.
3D Tiling Pipeline 4.6.2 improved tiler performance throughout all pipelines when working with gzip compressed data, most notably in imagery-tiler, which is now up to 50% faster.
Cesium ion Self-Hosted 0.5.0’s imagery tiling is now up to six times faster.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in August:
In CesiumJS 1.110, worker files are now embedded in Build/Cesium/Cesium.js and Build/CesiumUnminified/Cesium.js.
Cesium for Unreal 1.31.1 added support for Unreal Engine 5.3. Plus Cesium for Unreal v2.0 coming soon!
Cesium for Unity 1.6.3 made Cesium for Unity compatible with versions of macOS back to 10.13, consistent with Unity’s compatibility in its 2021.3 release.
Cesium for Omniverse 0.11.0 reduced the number of materials created when loading untextured tilesets.
In 3D Tiling Pipeline 4.6.4, support for CentOS 7 has been deprecated.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in September:
In CesiumJS 1.111, BingMapsImageryProvider.fromUrl now takes an optional mapLayer parameter which is a string that maps directly to the mapLayer template parameters specified in the Bing Maps documentation.
Cesium for Unity 1.6.4 adds “Google Photorealistic 3D Tiles” to the Quick Add panel.
In Cesium for Omniverse 0.13.0, changing certain tileset properties no longer triggers a tileset reload.
Cesium ion now includes Photorealistic 3D Tiles.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in October: