Cesium Release Roundup

New Cesium releases are available:

  • CesiumJS 1.124 adds an integration with the iTwin Platform to load iModels as 3D Tiles.
  • Cesium for Unreal 2.11.0 adds support for Unreal Engine 5.5.
  • Cesium for Unity 1.14.0 adds a “From Ellipsoid” option to Cesium3DTileset to generate a tileset by tessellating the surface of the ellipsoid, producing a simple globe tileset without terrain features.
  • Cesium ion updates include Reality Tiler improvements, plus the Design Tiler and Cesium ion for Autodesk Revit Add-In coming soon.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in November:

Happy New Year! New Cesium releases are available:

  • CesiumJS 1.125 expands the integration with the iTwin Platform to load GeoJSON and KML data from the Reality Management API.
  • Cesium for Unreal 2.12.0 removes support for Unreal Engine 5.2. Unreal Engine 5.3 or later is now required.
  • Cesium for Unity 1.14.1 fixes a bug that could cause a crash on AppDomain reloads.
  • Cesium ion additions include the release of the Design Tiler and Cesium ion for Autodesk Revit Add-In, annotations for Cesium Stories, and updates to the Reality Tiler and 3D Tiling Pipeline.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in December:

1 Like

New Cesium releases are available:

  • CesiumJS 1.126 adds ITwinData.loadGeospatialFeatures(iTwinId, collectionId) function to load data from the Geospatial Features API.
  • Cesium for Unreal 2.13.1 adds CesiumUrlTemplateRasterOverlay, allowing a raster overlay to be added using tiles requested based on a specified URL template.
  • Cesium for Unity 1.15.1 handles exceptions in either C# or C++ code more reliably.
  • Cesium ion updates include Cesium OSM Buildings and the Google geocoder.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in January:

New Cesium releases are available:

  • CesiumJS 1.127 updates Cesium3DTilesVoxelProvider to load glTF tiles using the new EXT_primitive_voxels extension to more closely align with the rest of the 3D Tiles ecosystem.
  • Cesium for Unreal 2.14.0 adds support for drawing 3D Tilesets to Runtime Virtual Textures.
  • In Cesium for Unity 1.15.4, “External Tilesets” are now unloaded when they are no longer used.
  • Cesium ion updates include importing from and exporting to Azure.

More highlights and downloads are on our blog:

In case you missed it, we published this tech post in February: Leveling Up Lighting in CesiumJS: IBL, Dynamic Environment Maps, and Ambient Occlusion.

1 Like

New Cesium releases are available:

  • CesiumJS 1.128 adds support for loading iTwin data using share keys as an alternative to user-based OAuth. When using a share key, set ITwinPlatform.defaultShareKey.
  • In Cesium for Unreal 2.15.0, actors spawned through the Cesium editor panel, such as tilesets and cartographic polygons, will now be parented to the first selected georeference—if any—instead of always being parented to the first georeference in the scene.
  • Cesium for Unity 1.15.5 fixes a bug that could cause a crash when reloading a scene or tileset repeatedly.
  • Cesium ion updates include IFC metadata and a “region” field to improve performance.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in March:

1 Like

New Cesium releases are available:

  • In CesiumJS 1.129, VoxelProvider.minimumBounds and .maximumBounds are now specified as physical values, rather than shape space values.
  • Cesium for Unreal 2.16.0 adds the ability to query the Cesium ion geocoder from Blueprints to resolve place names and addresses to longitude and latitude.
  • Cesium for Unity 1.16.0 adds CesiumUrlTemplateRasterOverlay component, allowing a raster overlay to be added using tiles requested based on a specified URL template.
  • Cesium for Omniverse now targets Kit 106.5.
  • Cesium ion highlights include Design Tiler, Reality Tiler, and Cesium ion for Autodesk Revit Add-In improvements.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in April:

1 Like

New Cesium releases are available:

  • CesiumJS 1.130 adds basic support for draping imagery on 3D Tiles.
  • Cesium for Unreal 2.16.1 adds support for TRIANGLE_FAN primitives in tile meshes.
  • Cesium for Unity 1.16.1 incorporates Cesium Native v0.48.0.
  • Cesium ion highlights include Design Tiler and Reality Tiler updates.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in May:

New Cesium releases are available:

  • CesiumJS 1.131 adds experimental support for loading 3D Tiles with Gaussian splats encoded with SPZ compression using the draft glTF extension.
  • Cesium for Unreal 2.17.0 adds support for Unreal Engine 5.6.
  • Cesium for Unity 1.16.2 fixes broken support for TRIANGLE_FAN primitives in tile meshes.
  • Cesium ion highlights include analysis on point clouds, tech preview for mesh reconstruction from photos, tech preview for Gaussian splats, and Reality Tiler updates.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in June:

2 Likes

New Cesium releases are available:

  • CesiumJS 1.132 fixes incorrect polygon culling in 2D scene mode.
  • Cesium for Unreal 2.18.0 adds the ability to load GeoJSON and render its lines and polygons draped over terrain or 3D Tiles.
  • Cesium for Unity 1.17.0 adds support for Cesium3DTileset tile selection using orthographic views.
  • Cesium ion highlights include improved rendering, scaling, and positioning of Gaussian splats.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in July:

New Cesium releases are available:

  • CesiumJS 1.133 adds Ellipsoid.MARS for use with Mars terrain and imagery.
  • Cesium for Unreal 2.19.1 adds assets for the IAU2015 Moon and Mars ellipsoids under Content.
  • Cesium for Unity 1.18.0 adds option to ignore the KHR_material_unlit extension to force default lighting on tilesets.
  • Cesium ion highlights include updates to the reality tiler and design tiler … and a new 3D Tileset coming soon.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in August:

New Cesium releases are available:

  • CesiumJS 1.134 adds Google2DImageryProvider to load imagery from Google Maps.
  • Cesium for Unreal 2.20.0 adds support for rendering glTFs with line primitives.
  • Cesium ion highlights include Google Maps attribution, Mars data, and tilers updates.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in September:

New Cesium releases are available:

  • CesiumJS 1.135 adds experimental support for loading 3D Tiles as terrain, via Cesium3DTilesTerrainProvider.
  • Cesium for Unreal 2.21.0 adds CesiumAzureMapsRasterOverlay.
  • Cesium for Unity 1.19.0 adds CesiumGoogleMapTilesRasterOverlay and CesiumAzureMapsRasterOverlay.
  • Cesium ion highlights include Google Maps 2D imagery, Cesium Stories, Cesium ion Self-Hosted 1.8.0, and reality tiler updates.

More highlights and downloads are on our blog:

In case you missed them, we published these blog posts in October:

2 Likes