Today I downloaded the cesium-for-unreal reference from github and epic, and found that many assets could not be associated for study. I want to know how to add them, because some problems require comparative cases.
I am looking into getting the GUID through Metadata and returning the overall status color. This may be real-time, but when the number of GUIDs reaches 10,000, the FPS performance will drop to single digits.
For example, Ion Asset ID 2333904,San Francisco Ferry Building.
That San Francisco Ferry Building dataset is a demo tileset made available through the Cesium for Unreal Samples project. It’s not currently in the asset depot. That means that, in order to access it, you’ll need to the use the token embedded in the Samples project. Using a project default token from your own Cesium ion account won’t work.
If you want to view the Ferry Building model alongside some tileset from your own account, you’ll need to specify the token from the Samples project explicitly on the Cesium3DTileset object. That way your project default token can authorize access to your own account and assets. You can copy/paste the token out of the Token panel in the Samples project. Please note that this token is periodically rotated, so you can’t use it long-term.
I am looking into getting the GUID through Metadata and returning the overall status color. This may be real-time, but when the number of GUIDs reaches 10,000, the FPS performance will drop to single digits.
Sorry, I don’t quite follow this part of your post. Can you elaborate?