Cesiumforunity地图异常收到图像响应代码动态修复

Received response code 429 for image
UnityEngine.Debug:Log (object)
Reinterop.ReinteropInitializer:UnityEngine_Debug_CallLog_FA05wu8x__otZNsgdHTnU9A (intptr) (at Reinterop/Reinterop.RoslynSourceGenerator/ReinteropInitializer.cs:13570)
Reinterop.ReinteropInitializer/ActionNativeFunction:Invoke () (at Reinterop/Reinterop.RoslynSourceGenerator/ReinteropInitializer.cs:10186)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

unity获取地图时如果unity控制台日志出现上述“Received response code 429 for image”等消息,怎么在程序中拿到这个消息然后动态修复问题,目前我在debug日志中能看到打印但是不能轻易的点击到打印输出位置,希望组件中能提供接口在客户端能拿到响应代码等打印消息

Unfortunately, there is currently no way to receive individual tile errors in Cesium for Unity. A 429 usually indicates too many requests too quickly. It’s common to receive that error from Google Photorealistic 3D Tiles when refreshing a tileset repeatedly. If this is some other server, you may be able to work around it by reducing the Maximum Simultaneous Tile Loads, which is a property on the Cesium3DTileset.