Convert 3D tiles in Static Mesh Unreal Engine 5.2

Hi everyone after searching a lot i haven’t find a way to convert a tile into static mesh in unreal engine.

I would like to convert a part of a city (just several buildings) into static mesh to be able to edit them in a 3d software before getting it back in unreal.

Can you tell me the steps to convert it as 3d static mesh ?

Thanks a lot

Select an Actor and go to Actor → Convert … to Static Mesh.

However, this is almost certainly a violation of most data providers terms of use.