Excuse me big guy knows this is what reason, how to solve

Hi there. What browser are you using, what platform are you on, what kind of computer have you got, etc?

Cheers,

Alex

Hello, the browser I use is Google, the computer is Window, and the framework I use is Cesium :grinning:

Please go to WebGL Report and send the output. Here’s an example from my system:

Platform: Win32
Browser User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/89.0.4389.90 Safari/537.36 Edg/89.0.774.57
Context Name: webgl
GL Version: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit
Renderer: WebKit WebGL
Unmasked Vendor: Google Inc.
Unmasked Renderer: ANGLE (Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0)
Antialiasing: Available
ANGLE: Yes, D3D11
Major Performance Caveat: No
# Vertex Shader
Max Vertex Attributes: 16
Max Vertex Uniform Vectors: 4096
Max Vertex Texture Image Units: 16
Max Varying Vectors: 30
Best float precision: [-2127, 2127] (23)

Transform Feedback

Coming in WebGL 2

Rasterizer

Aliased Line Width Range: [1, 1]
Aliased Point Size Range: [1, 1024]

Fragment Shader

Max Fragment Uniform Vectors: 1024
Max Texture Image Units: 16
float/int precision: highp/highp
Best float precision: [-2127, 2127] (23)

Framebuffer

Max Color Buffers: 8
RGBA Bits: [8, 8, 8, 8]
Depth / Stencil Bits: [24, 8]
Max Render Buffer Size: 16384
Max Viewport Dimensions: [32767, 32767]

Textures

Max Texture Size: 16384
Max Cube Map Texture Size: 16384
Max Combined Texture Image Units: 32
Max Anisotropy: 16

Uniform Buffers

Coming in WebGL 2|
|Supported Extensions:|
||ANGLE_instanced_arrays|
||EXT_blend_minmax|
||EXT_color_buffer_half_float|
||EXT_disjoint_timer_query|
||EXT_float_blend|
||EXT_frag_depth|
||EXT_shader_texture_lod|
||EXT_texture_compression_bptc|
||EXT_texture_compression_rgtc|
||EXT_texture_filter_anisotropic|
||WEBKIT_EXT_texture_filter_anisotropic|
||EXT_sRGB|
||KHR_parallel_shader_compile|
||OES_element_index_uint|
||OES_fbo_render_mipmap|
||OES_standard_derivatives|
||OES_texture_float|
||OES_texture_float_linear|
||OES_texture_half_float|
||OES_texture_half_float_linear|
||OES_vertex_array_object|
||WEBGL_color_buffer_float|
||WEBGL_compressed_texture_s3tc|
||WEBKIT_WEBGL_compressed_texture_s3tc|
||WEBGL_compressed_texture_s3tc_srgb|
||WEBGL_debug_renderer_info|
||WEBGL_debug_shaders|
||WEBGL_depth_texture|
||WEBKIT_WEBGL_depth_texture|
||WEBGL_draw_buffers|
||WEBGL_lose_context|
||WEBKIT_WEBGL_lose_context|
||WEBGL_multi_draw|