Flight Tracker issue with UE 5.5.4 and .csv import

Hi, trying to follow the flight tracker tutorial and got stuck on the .csv import of flight data. When I drag the .csv into the content browser it prompts me to choose the DataTable Row Type. But AircraftRawData is not one of the choices. The choices start with FarmVisualDataRow.

Thanks.

Hi @Brook, welcome to the community!

Please check that you compiled the code after step 3.1 in the tutorial:

You may need to restart Unreal Engine as well.

Thanks Kevin for responding. Yes I ran Build–>Build All Levels after adding the code in 3.1 and still do not see AircraftRowData. I also restarted Unreal. I am dragging the csv of flight data into the “Content” folder. The first choice in the dropdown in DataTable Options is “FarmVisualDataRow”. I am running UE 5.5.4

Hi @Brook,
You need to compile the code in Visual Studio. I don’t think Build → Build All Levels will do what you need. Try Tools → Open Visual Studio, and then in Visual Studio choose Build → Build Solution.

Ok great I’ll give that a go thanks Kevin!

Hi Kevin,

I am also having trouble getting the AircraftRowData Field to show up in Unreal. I followed your steps above by building the code in Visual Studio and restarting UE, but the option is still not showing up.

I am using UE 5.7, for reference.

Hey @MSusla ,

What solution configuration are you using when building in Visual Studio? Ensure it is using Development Editor. Also, in my experience sometimes hot-reload and related systems can cause some issue with loading latest compiled code. You can try after turning this off too.

To be safe/double check you can.

  1. Turn off hot-reload and relating features within your project. Save.
  2. Ensure your Project/Unreal Engine is closed.
  3. Right-click your uproject files and re-generate the Visual Studio solution (.sln) file.
  4. Wait for regeneration, then open the new .sln file with Visual Studio.
  5. Ensure you are using the “Development Editor” solution configuration.
  6. Build/compile the solution.
  7. Once complete, re-open your uproject.

Let me know how that goes! In the mean-time, I will try to follow along in UE5.7 on my side to see if I run into any issues.

Thanks for responding. I don’t see the “re-generate” option.

Interesting, you seem to be missing all the Unreal Engine context menu options like “Launch Game”, “Generate Visual project files” and “Switch Unreal Engine version…”.

Perhaps .uproject files aren’t associated correctly for you. To do this there are two things you can try (from this UE forum post)

Option 1

  1. Navigate to C:\Program Files\Epic Games\Launcher\Engine\Binaries\Win64 (this is the default folder)
  2. Find UnrealVersionSelector.exe
  3. Copy UnrealVersionSelector.exe to your UE version install (e.g. C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\Win64)
  4. Right-click UnrealVersionSelector.exe and select Run as administrator
  5. You should see a prompt that reads “Register this directory as an Unreal Engine installation?”, click “Yes”

If that does not work try this

Option 2

  1. Right-click your .uproject file
  2. select “Open With” > “Choose another app”
  3. select “UnrealVersionSelector” from “C:\Program Files\Epic Games\Launcher\Engine\Binaries\Win64”

Hopefully that resolves your issue!

@Brook

I found a tutorial outlining the steps from Option 1 and managed to get the options. Thank you!

I’m getting a bunch of errors. Trying to figure that out now.